![]() ![]() The Production cost of a Settler scales according to the following formula, in which x is the number of Settlers you've trained (including your initial one):Ĭaptured Settlers and conquered cities do not increase the cost of the next Settler, but Settlers received for free do.Īdded in the Rise and Fall expansion pack.Īdded in the Gathering Storm expansion pack. If you change your mind later, you are free to move that population to a new tile. ![]() The AI govoner system will not be able to remove that population from working that tile, which should show as a padlock on that tile slot. Unlike in Civilization V, a Settler that is captured from another civilization will remain a Settler under the control of the civilization that captured it. You go to the city screen, and you move population out of another tile or a specialist slot, onto the tile you want to work. Second, as civilian units, Settlers are defenseless, and thus it is prudent to escort them with a military unit as they search for a good place to found a new city. First, they are much more useful for expanding your empire than wandering around searching for Tribal Villages and such. However, don't get tempted to use them for scouting. Whenever a Settler is built or purchased in a city, that city's Population is lowered by 1 as some of your people strike out to settle new lands.Ĭonveniently, Settlers have greater Sight than all other starting units, which allows them to spot good city locations from afar. ![]()
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